Interactive Live Concert
A real-time, multi-platform live concert system built as a fully interactive virtual performance. The experience combined live motion-capture performance, audio-reactive environments, synchronized visual systems, and networked audience interaction, delivered simultaneously through PICO VR and a global TikTok LIVE broadcast.
Validated a scalable architecture for live, real-time virtual production - proving that interactive concerts could operate as dynamic systems rather than pre-authored content. The project demonstrated how a single platform could support real-time performance, audience agency, synchronized visual logic, and multi-channel broadcast while maintaining performance stability, visual coherence, and production reliability at scale.
Designed and led the development of the visual systems architecture, interaction frameworks, and modular content pipelines that translated Calvin Harris's brand into a real-time 3D experience. This included scalable visual modules, audience-driven interaction systems, live performance integration, and reusable Unreal Engine content structures enabling synchronized effects, motion-capture performance, real-time responsiveness, and cross-platform deployment.
Role
Sr Art Development Director
Studio
Wave
Partners
PICO, TikTok