Kinect Game · Lead Artist · Harmonix
A Kinect-based interactive music experience on Xbox that reimagined Disney's Fantasia as a playable, motion-driven world. Built in close partnership with Disney, the project blended gesture-based performance, music remixing, and exploration into a magical, expressive experience where players acted as a modern take on The Sorcerer's Apprentice.
The game featured two primary modes of play: a performative, beat-matching gesture system that allowed players to craft new mixes from established songs, and a more exploratory music-creation environment that unlocked over time-encouraging experimentation, discovery, and surprise. All of this was delivered through the Kinect interface on Xbox Kinect, pushing the platform in ways it hadn't been used before.
Fantasia was a rare opportunity to work directly with an iconic IP and treat it with the respect, emotional weight, and craftsmanship it deserved. Disney granted us access to their archives and original Fantasia reference materials, which deeply informed the tone, animation quality, and visual language of the game.
From a platform perspective, the project explored entirely new interaction models for Kinect-leaning into expressive, performative motion rather than literal 1:1 simulation. The result was an experience that felt magical and personal, reinforcing the idea that music games could be about creativity and emotion, not just score chasing.
Role
Lead Artist
Studio
Harmonix Music Systems
Partners
Disney, Microsoft