Kinect Game · Lead Artist · Harmonix

Fantasia: Music Evolved

A Kinect-based interactive music experience on Xbox that reimagined Disney's Fantasia as a playable, motion-driven world. Built in close partnership with Disney, the project blended gesture-based performance, music remixing, and exploration into a magical, expressive experience where players acted as a modern take on The Sorcerer's Apprentice.

The game featured two primary modes of play: a performative, beat-matching gesture system that allowed players to craft new mixes from established songs, and a more exploratory music-creation environment that unlocked over time-encouraging experimentation, discovery, and surprise. All of this was delivered through the Kinect interface on Xbox Kinect, pushing the platform in ways it hadn't been used before.

Fantasia was a rare opportunity to work directly with an iconic IP and treat it with the respect, emotional weight, and craftsmanship it deserved. Disney granted us access to their archives and original Fantasia reference materials, which deeply informed the tone, animation quality, and visual language of the game.

From a platform perspective, the project explored entirely new interaction models for Kinect-leaning into expressive, performative motion rather than literal 1:1 simulation. The result was an experience that felt magical and personal, reinforcing the idea that music games could be about creativity and emotion, not just score chasing.

Environments

Fantasia underwater realm with vibrant coral reefs, tropical fish, and colorful aquatic life
Fantasia bioluminescent underwater cave with glowing jellyfish and ethereal purple lighting
Fantasia steampunk workshop interior with mechanical equipment and warm industrial lighting
Wide panoramic view of neon-lit interactive musical spaces with pink and green lighting
Panoramic city environment with animated billboards and whimsical urban architecture

Key Takeaways

  • IP stewardship at scale – Translating a legacy Disney property into an interactive format required deep respect for tone, emotion, and visual language, supported by direct access to archival reference and close creative partnership.
  • Expressive interaction over literal control – Designing Kinect gameplay around performative, gesture-driven input (rather than strict 1:1 motion) enabled a more magical, accessible, and emotionally resonant player experience.
  • Systems-first creativity – Modular music, animation, and environment systems allowed players to remix, explore, and unlock content while maintaining consistency and production scalability.
  • Animation as the emotional core – High-fidelity, hand-authored facial and body animation was essential to selling performance, personality, and narrative connection in a player-as-performer experience.
  • Cross-discipline fusion – Experimental gameplay and interface design demanded unusually tight collaboration across art, design, and engineering, intentionally blurring traditional boundaries to achieve the intended look and feel.
Magical forest with glowing deer featuring chandelier antlers and bioluminescent mushrooms
Winter birch forest with stylized creatures emerging from frozen pond
Glowing rainbow prism crystal gameplay mechanic with particle effects and score display
Yen Sid character concept art in blue robes with long white beard

Credits

Role

Lead Artist

Studio

Harmonix Music Systems

Partners

Disney, Microsoft