Music Game · Lead Artist · Harmonix

Fuser

A highly customizable, festival-driven music game that reimagined DJ performance as a playable, expressive system. FUSER allowed players to freely mix licensed music stems in real time while performing on large-scale virtual stages inspired by modern EDM and global music festivals.

Built as a fully digital evolution of ideas first explored in DropMix, the game guided players from learning foundational mixing tools through to performing full, expressive DJ sets, blending authored content with player-driven creativity at every level.

FUSER represented one of Harmonix's biggest leaps toward music as a systemic, player-authored experience rather than a scripted rhythm game. It proved that:

  • Players could be trusted with deep creative control over licensed music without sacrificing accessibility
  • Large-scale customization systems, visual, musical, and performative, could run performantly across multiple platforms
  • A strong, cohesive thematic wrapper could unify UX, UI, environments, and progression into a single, legible identity

Many of the ideas explored here, creative tooling disguised as play, expressive performance spaces, and scalable customization, would later become foundational to my work on live, real-time music platforms and virtual concerts.

FUSER title screen with colorful logo and festival grounds at sunset with light rays
Festival menu showing game modes with daytime festival grounds view
Social Hub showing event cards with user-submitted mixes and themed challenges
Battles mode showing ranked progression system and competitive battle selection
Gameplay view showing four colored disc platters with music stems and crowd silhouettes
Massive sphinx-inspired stage with cyan and pink wings and huge festival crowd

Early in development, I personally developed and pitched the festival-based thematic vision for FUSER to establish clarity, alignment, and momentum across the team and with publishing partners.

Drawing inspiration from large-scale EDM events and Tomorrowland-style festival experiences, this vision was captured through lookbooks, visual style guides, and thematic decks that helped secure early buy-in and gave the project a shared creative north star.

The festival framing was not cosmetic. It directly shaped:

  • The scale and energy of stages
  • The identity of DJ characters and venues
  • The tone and rhythm of progression
  • The language of the UX and UI

By anchoring the project around a clear cultural reference point, the team could confidently build flexible systems without losing cohesion.

Key areas included:

Stage and performance customization systems

  • Enabled players to tune lighting, stage effects, color palettes, video walls, crowd totems, animations, and avatar appearance
  • Balanced authored spectacle with player freedom

Iconic stages and player ownership

  • Helped define highly authored, character-specific stages
  • Designed systems that allowed players to remix those spaces into shows that reflected their own tastes

Festival-driven UX and UI

  • Informed interface structure and show flow using real-world festival cues such as lineups, time slots, and scale progression
  • Reinforced immersion through time-of-day shifts and environmental shell design

Scalable, cross-platform performance

Advanced customization systems that worked consistently across multiple platforms while staying within performance constraints

Systems Over Scenes

Rather than treating each performance as a bespoke moment, FUSER was built around modular, combinatorial systems. Stages, lighting, visuals, and music tools were designed to scale with player mastery.

This approach allowed the experience to support a wide range of player expression while remaining technically sustainable and visually cohesive.

Nighttime festival stage with pink wing structures and fire effects
Festival stage with giant octopus tentacle structures at sunset

Early Lookbook

Early visual development and concept exploration for Fuser. View the lookbook:

View Early Lookbook

Style Guide

Visual development and branding guidelines for Fuser. View the full style guide presentation:

View Style Guide

Credits

Role

Lead Art Director

Studio

Harmonix

Publisher

NCSoft