Interactive Live Concert

Pentakill

A live, interactive virtual heavy metal concert for Riot Games' League of Legends band Pentakill, featuring five fully realized character performances brought to life through synchronized full-band motion capture. Built in close partnership with Riot Games and The Mill, the show combined Riot's established narrative direction and character lore with Wave's realtime interactive systems to create a branching, audience-influenced performance.

Audience members were divided into teams and could actively "click" to sway key voting moments during the show, directly influencing narrative beats and presentation outcomes in real time. Live webcam feeds were also integrated into the experience, allowing fans to appear within the show's visuals and reinforcing the feeling of shared presence between performers and audience.

The project demonstrated how a real-time concert platform could support complex, multi-character storytelling while remaining fully interactive and live. It proved that established gaming IP could be extended into new entertainment formats without losing narrative integrity, while still giving audiences meaningful agency over the experience.

The collaboration highlighted how real-time interactivity/ voting systems, audience segmentation, and live fan inclusion could move beyond novelty and become a core storytelling mechanic. It also validated Wave's ability to collaborate with top-tier partners, aligning external narrative direction and cinematic quality with a technically constrained, live, multi-user environment.

I helped execute the UI and interaction layer that enabled audience participation at scale, including team-based voting mechanics and live input systems that allowed users to influence the direction of the show in real time. I also provided creative and technical feedback on character and environment integration, ensuring that Riot's characters, The Mill's cinematic sensibilities, and Wave's real-time systems worked cohesively within a live production context.

My role focused on bridging design intent and execution, supporting the integration of full-band motion capture, interactive moments, and narrative beats into a unified experience that felt responsive, legible, and emotionally impactful for the audience, while remaining stable and performant during a live show.

Pentakill band performing on circular stage with dramatic golden lighting and massive speaker stacks
Single performer on elevated platform with dramatic orange lighting and towering geometric structures
Aerial view of massive monolithic stage structure rising through clouds with dramatic atmospheric lighting

Credits

Role

Sr Art Development Director

Studio

Wave

Partners

Riot Games, The Mill