Game Franchise · Lead Environment Artist · Harmonix
A modular, music-driven venue and performance system built to adapt environments, visuals, and presentation on a per-song basis. Using real-time control systems and guided authoring, the platform translated music into color, lighting, avatar animation, post-processing, and camera movement-so every track felt visually distinct while still living inside a cohesive system.
It also supported a "rise to fame" narrative, using world-map navigation, venue progression, and interstitial cutscenes to show a band growing in popularity and traveling the globe over the course of their career.
What I Built
I designed and implemented the modular environment and visual control systems that let music directly drive how venues behaved, including:
The Rock Band franchise received widespread industry recognition, including Game of the Year, Innovation, Design, Technology, Multiplayer, and Audio awards from D.I.C.E., GDC, BAFTA, and other major industry bodies, alongside over $1B in lifetime revenue and tens of millions of players worldwide.
Role
Senior Artist / Art Lead
Studio
Harmonix
Publisher
MTV Games / EA