Real-Time Platform Architecture
A scalable, modular live show production platform designed to replace handcrafted, one-off concert builds with a repeatable system for frequent, high-quality programming.
Early Wave shows were built from scratch for each artist, often taking months to produce and requiring the same effort every time. That approach made regular programming unsustainable and limited audience retention. The goal was to move from bespoke production toward a platform that could support ongoing live shows without sacrificing creative quality.
We shifted from show-by-show production to platform thinking. We designed a modular show system made up of reusable tools, interfaces, and content libraries that allowed shows to be assembled rather than rebuilt. A lightweight configuration layer let teams construct and customize shows through an intuitive UI on PC or tablet, matching environments, interactions, and visual systems to each artist and song structure.
This transformed production cadence from one show every two to three months into a live show every two to three days, while maintaining creative flexibility and visual polish.



This approach unlocked scale without creative compromise. It enabled more frequent programming and improved audience retention, while supporting a wider range of artists and genres. Institutional knowledge was preserved through reusable systems instead of being lost between shows, and teams were freed to focus on new interactions and platform innovation rather than rebuilding pipelines each time.
The platform became a compounding system rather than a reset loop.



The system was deployed in a live alpha environment throughout 2025 and exercised through multiple production test cycles. More than 40 show tranches were delivered in phased waves, with each phase feeding directly back into platform improvements. The system continued to evolve while maintaining a steady live production cadence.
Role
Sr Art Development Director
Studio
Wave
Partners
META